CityEngine白模建模及简单纹理
教程文章
CGA官方文档 https://doc.arcgis.com/en/cityengine/latest/cga/cityengine-cga-introduction.htm CityEngine建模及常用CGA函数详解 https://zhuanlan.zhihu.com/p/628591250 CityEngine CGA 规则包 https://blog.csdn.net/alun550/article/details/107531395 Cityengine生产带纹理的建筑模型导入UE4/UE5(上)https://blog.csdn.net/qq_35079107/article/details/125715368 CityEngine使用 Cesium白膜纹理 夜景效果 https://blog.csdn.net/qq_42164696/article/details/123755880
建筑分层渐变代码规则
version "2023.1"
attr Floor=0
Lot -->
# 按字段Floor层数值乘以3作为建筑高度
extrude(Floor*3)
set(material.color.g, 0) # 设置初始化颜色
split(y){
# 3表示按三米划分,和Floor对应
3: set(material.color.r, split.index/split.total)
set(material.color.b, 1.0 - split.index/split.total)
X
}*
# * 通常用于表示重复分割
# X 可能起一个占位的作用
